UOpenColorIOConfiguration::GetShaderAndLUTResources

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOConfiguration.h

Include

#include "OpenColorIOConfiguration.h"

Source

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIOConfiguration.cpp

Syntax

bool GetShaderAndLUTResources
(
    ERHIFeatureLevel::Type InFeatureLevel,
    const FString & InSourceColorSpace,
    const FString & InDestinationColorSpace,
    FOpenColorIOTransformResource *& OutShaderResource,
    FTextureResource *& OutLUT3dResource
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss