| UActorComponent::CreateRenderState_Concurrent()
|
Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h |
Include |
#include "PaperFlipbookComponent.h" |
virtual void CreateRenderState_Concurrent
(
FRegisterComponentContext * Context
)
Disable parallel add to scene for paper2d