| FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
|
Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/AnimNode_WheelHandler.h |
Include |
#include "AnimNode_WheelHandler.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/AnimNode_WheelHandler.cpp |
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
)
Evaluate the new component-space transforms for the affected bones.