FAnimNode_WheelHandler::EvaluateSkeletalControl_AnyThread

Evaluate the new component-space transforms for the affected bones.

Windows
MacOS
Linux

Override Hierarchy

FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()

FAnimNode_WheelHandler::EvaluateSkeletalControl_AnyThread()

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/AnimNode_WheelHandler.h

Include

#include "AnimNode_WheelHandler.h"

Source

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/AnimNode_WheelHandler.cpp

Syntax

virtual void EvaluateSkeletalControl_AnyThread
(
    FComponentSpacePoseContext & Output,
    TArray< FBoneTransform > & OutBoneTransforms
)

Remarks

Evaluate the new component-space transforms for the affected bones.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss