| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/TireConfig.h |
Include |
#include "TireConfig.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTireConfig : public UDataAsset
Name | Description | |
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|
UTireConfig() |
Name | Description | ||
---|---|---|---|
|
float |
GetFrictionScale() |
Getter for FrictionScale |
|
GetTireConfigID() |
Getter for TireConfigID |
|
|
float |
GetTireFriction ( |
Get the friction for this tire config on a particular physical material |
|
NotifyTireFrictionUpdated() |
Add this tire type to the TireConfigs array |
|
|
SetFrictionScale ( |
Setter for FrictionScale |
|
|
SetPerMaterialFrictionScale ( |
Set friction scaling for a particular material |
Name | Description | ||
---|---|---|---|
|
BeginDestroy() |
Called before destroying the object. |
|
|
PostEditChangeProperty ( |
Respond to a property change in editor |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, but before the config has been loaded, etc. |
Name |
Description |
---|---|
AllTireConfigs |
All loaded tire types - used to assign each tire type a unique TireConfigID. |