Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/VehicleWheel.h |
Include |
#include "VehicleWheel.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/VehicleWheel.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Game|Components|WheeledVehicleMovement")
bool IsInAir() const