[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Wheel)
FVector Offset
If BoneName is specified, offset the wheel from the bone's location. Otherwise this offsets the wheel from the vehicle's origin.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Wheel)
FVector Offset
If BoneName is specified, offset the wheel from the bone's location. Otherwise this offsets the wheel from the vehicle's origin.