[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Suspension)
TEnumAsByte< EWheelSweepType > SweepType
Whether wheel suspension considers simple, complex, or both
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Suspension)
TEnumAsByte< EWheelSweepType > SweepType
Whether wheel suspension considers simple, complex, or both