UAssignMaterialCommand::RegisterUICommand

Registers the UI command for this mesh editor command

Windows
MacOS
Linux

Override Hierarchy

UMeshEditorCommand::RegisterUICommand()

UAssignMaterialCommand::RegisterUICommand()

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/AssignMaterial.h

Include

#include "AssignMaterial.h"

Syntax

virtual void RegisterUICommand
(
    class FBindingContext * BindingContext
)

Remarks

Registers the UI command for this mesh editor command

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