FReflexLatencyMarkers

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Reflex

Header

/Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexLatencyMarkers.h

Include

#include "ReflexLatencyMarkers.h"

Syntax

class FReflexLatencyMarkers :
    public ILatencyMarkerModule,
    public FTickableGameObject,
    public FSelfRegisteringExec

Variables

Name Description

Public variable

float

 

AverageDriverLatencyMs

Public variable

float

 

AverageGameLatencyMs

Public variable

float

 

AverageGPURenderLatencyMs

Public variable

float

 

AverageOSRenderQueueLatencyMs

Public variable

float

 

AveragePresentLatencyMs

Public variable

float

 

AverageRenderLatencyMs

Public variable

float

 

AverageRenderSubmitLatencyMs

Public variable

float

 

AverageSimulationLatencyMs

Public variable

float

 

AverageTotalLatencyMs

Public variable

bool

 

bEnabled

Public variable

bool

 

bFeatureSupport

Public variable

bool

 

bFlashIndicatorEnabled

Public variable

bool

 

bProperDriverVersion

Public variable

float

 

DriverOffsetMs

Public variable

float

 

GPURenderOffsetMs

Public variable

float

 

OSRenderQueueOffsetMs

Public variable

float

 

PresentOffsetMs

Public variable

float

 

RenderSubmitOffsetMs

Destructors

Name Description

Public function Virtual

~FReflexLatencyMarkers()

Overridden from ILatencyMarkerModule

Overridden from FTickableGameObject

Name Description

Public function Virtual Const

bool

 

IsTickableInEditor()

Used to determine whether the object should be ticked in the editor.

Public function Virtual Const

bool

 

IsTickableWhenPaused()

Used to determine if an object should be ticked when the game is paused.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

bool

 

IsTickable()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.

Overridden from FExec

Name Description

Public function Virtual

bool

 

Exec

(
    UWorld* InWorld,
    const TCHAR* Cmd,
    FOutputDevice& Ar
)

Exec handler

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