| ILatencyMarkerModule | ||
| FTickableGameObject | ||
| FSelfRegisteringExec
|
Module |
|
Header |
/Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexLatencyMarkers.h |
Include |
#include "ReflexLatencyMarkers.h" |
class FReflexLatencyMarkers :
public ILatencyMarkerModule,
public FTickableGameObject,
public FSelfRegisteringExec
Name | Description | ||
---|---|---|---|
|
float |
AverageDriverLatencyMs |
|
|
float |
AverageGameLatencyMs |
|
|
float |
AverageGPURenderLatencyMs |
|
|
float |
AverageOSRenderQueueLatencyMs |
|
|
float |
AveragePresentLatencyMs |
|
|
float |
AverageRenderLatencyMs |
|
|
float |
AverageRenderSubmitLatencyMs |
|
|
float |
AverageSimulationLatencyMs |
|
|
float |
AverageTotalLatencyMs |
|
|
bEnabled |
||
|
bFeatureSupport |
||
|
bFlashIndicatorEnabled |
||
|
bProperDriverVersion |
||
|
float |
DriverOffsetMs |
|
|
float |
GPURenderOffsetMs |
|
|
float |
OSRenderQueueOffsetMs |
|
|
float |
PresentOffsetMs |
|
|
float |
RenderSubmitOffsetMs |
Name | Description | |
---|---|---|
|
~FReflexLatencyMarkers() |
Name | Description | ||
---|---|---|---|
|
IsTickableInEditor() |
Used to determine whether the object should be ticked in the editor. |
|
|
IsTickableWhenPaused() |
Used to determine if an object should be ticked when the game is paused. |
Name | Description | ||
---|---|---|---|
|
GetStatId() |
Return the stat id to use for this tickable |
|
|
IsTickable() |
Virtual that can be overloaded by the inheriting class. |
|
|
Tick ( |
Pure virtual that must be overloaded by the inheriting class. |
Name | Description | ||
---|---|---|---|
|
Exec ( |
Exec handler |