URemoteControlSettings

Global remote control editor settings

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlSettings.h

Include

#include "RemoteControlSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor)
class URemoteControlSettings : public UDeveloperSettings

Remarks

Global remote control editor settings

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

bProtocolsGenerateTransactions

Should generate transaction for protocol events It makes the transaction for protocls optionals and improve the performance in Editor

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