InputCurveIndices

Mapping RL indices to UE indices

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
TArray< int32 > InputCurveIndices

Remarks

Mapping RL indices to UE indices

we use int32 instead of uint32 to allow storing INDEX_NONE for missing elements if value is valid, it is cast to appropriate uint typeRL input index to ControlRig's input curve index for each LOD

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