Module |
|
Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h |
Include |
#include "RigUnit_RigLogic.h" |
Source |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/RigUnit_RigLogic.cpp |
void MapJoints
(
const FRigBoneHierarchy * Hierarchy
)
Uses names to map joint indices from DNA file to the indices of bones in control rig hierarchy