USequencerScriptingRangeExtensions::GetStartFrame

Get the starting frame for the specified range, if it has one.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h

Include

#include "ExtensionLibraries/SequencerScriptingRangeExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/SequencerScriptingRangeExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod))
static int32 GetStartFrame
(
    const FSequencerScriptingRange & Range
)

Remarks

Get the starting frame for the specified range, if it has one. Defined as the first valid frame that is inside the range.

Parameters

Parameter

Description

Range

The range to get the start from

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