FSequencerBindingProxy

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/SequencerBindingProxy.h

Include

#include "SequencerBindingProxy.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSequencerBindingProxy

Variables

Name Description

Public variable UProperty

FGuid

 

BindingID

Public variable UProperty Category BlueprintReadOnly

UMovieSceneSequ...

 

Sequence

Constructors

Name Description

Public function

FSequencerBindingProxy()

Public function

FSequencerBindingProxy

(
    const FGuid& InBindingID,
    UMovieSceneSequence* InSequenc...
)

Functions

Name Description

Public function Const

UMovieScene ...

 

GetMovieScene()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss