USequencerToolsFunctionLibrary::ExportAnimSequence

Export Passed in Binding as an Anim Seqquence.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool ExportAnimSequence
(
    UWorld * World,
    ULevelSequence * Sequence,
    UAnimSequence * AnimSequence,
    UAnimSeqExportOption * ExportOption,
    const FSequencerBindingProxy & Binding
)

Remarks

Export Passed in Binding as an Anim Seqquence.

World to export Sequence to export The AnimSequence to save into. The export options for the sequence. Binding to export that has a skelmesh component on it File to create

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