USequencerToolsFunctionLibrary::ImportFBXToControlRig

Import FBX onto a control rig with the specified track name

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportFBXToControlRig
(
    UWorld * World,
    ULevelSequence * InSequence,
    const FString & ActorWithControlRigTrack,
    const TArray< FString > & SelectedControlRigNames,
    UMovieSceneUserImportFBXControlRigSettings * ImportFBXControlRigSettings,
    const FString & ImportFilename
)

Remarks

Import FBX onto a control rig with the specified track name

World to import to InSequence to import ActorWithControlRigTrack The name of the actor with the control rig track we are importing onto List of selected control rig names. Will use them if ImportFBXControlRigSettings->bImportOntoSelectedControls is true Settings to control import. Path to fbx file to create

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