Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportFBXToControlRig
(
UWorld * World,
ULevelSequence * InSequence,
const FString & ActorWithControlRigTrack,
const TArray< FString > & SelectedControlRigNames,
UMovieSceneUserImportFBXControlRigSettings * ImportFBXControlRigSettings,
const FString & ImportFilename
)
Import FBX onto a control rig with the specified track name
World to import to InSequence to import ActorWithControlRigTrack The name of the actor with the control rig track we are importing onto List of selected control rig names. Will use them if ImportFBXControlRigSettings->bImportOntoSelectedControls is true Settings to control import. Path to fbx file to create