USequencerToolsFunctionLibrary::IsEventEndpointValid

Check if an endpoint is valid and can be used to create movie scene event.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool IsEventEndpointValid
(
    const FSequencerQuickBindingResult & InEndpoint
)

Remarks

Check if an endpoint is valid and can be used to create movie scene event.

Parameters

Parameter

Description

InEndpoint

Endpoint to check.

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