Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool IsEventEndpointValid
(
const FSequencerQuickBindingResult & InEndpoint
)
Check if an endpoint is valid and can be used to create movie scene event.
Parameter |
Description |
---|---|
InEndpoint |
Endpoint to check. |