[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=OcclusionSettings)
EIplDirectOcclusionMode DirectOcclusionMode
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=OcclusionSettings)
EIplDirectOcclusionMode DirectOcclusionMode