[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
ESourceEffectDynamicsPeakMode PeakMode
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
ESourceEffectDynamicsPeakMode PeakMode