[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
TArray< FSourceEffectEQBand > EQBands
The EQ bands to use.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
TArray< FSourceEffectEQBand > EQBands
The EQ bands to use.