[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Audio|Effects")
FSourceEffectMidSideSpreaderSettings Settings
The copy of the settings struct. Can't be written to in BP, but can be read.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Audio|Effects")
FSourceEffectMidSideSpreaderSettings Settings
The copy of the settings struct. Can't be written to in BP, but can be read.