[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Delay",
Meta=(EditCondition="bFilterEnabled"))
EStereoDelayFiltertype FilterType
Filter type to feed feedback audio to.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Delay",
Meta=(EditCondition="bFilterEnabled"))
EStereoDelayFiltertype FilterType
Filter type to feed feedback audio to.