Portamento

The amount of portamento to use, which is the amount of pitch sliding from current.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Synth|Preset",
          Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0"))
float Portamento

Remarks

To next [0.0, 1.0]

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