[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Take Recorder")
bool bRecordToPossessable
If enabled, all recorded actors will be recorded to possessable object bindings in Sequencer. If disabled, all recorded actors will be recorded to spawnable object bindings in Sequencer. This can be overridden per actor source.