bRecordToPossessable

If enabled, all recorded actors will be recorded to possessable object bindings in Sequencer.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Take Recorder")
bool bRecordToPossessable

Remarks

If enabled, all recorded actors will be recorded to possessable object bindings in Sequencer. If disabled, all recorded actors will be recorded to spawnable object bindings in Sequencer. This can be overridden per actor source.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss