FTakeRecorderProjectParameters

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h

Include

#include "Recorder/TakeRecorderParameters.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTakeRecorderProjectParameters

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bRecordSourcesIntoSubSequences

If enabled, each Source will be recorded into a separate Sequence and embedded in the Master Sequence will link to them via Subscenes track.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bRecordTimecode

If enabled, timecode will be recorded into each actor track

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bRecordToPossessable

If enabled, all recorded actors will be recorded to possessable object bindings in Sequencer.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bShowNotifications

Whether to show notification windows or not when recording

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bStartAtCurrentTimecode

If enabled, track sections will start at the current timecode. Otherwise, 0.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

DefaultSlate

The default name to use for the Slate information

Public variable UProperty Category, EditAnywhere Config

TArray< FTakeRe...

 

DefaultTracks

List of property names for which movie scene tracks will always record.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FDirectoryPath

 

RootTakeSaveDir

The root of the directory in which to save recorded takes.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

TakeSaveDir

The name of the directory in which to save recorded takes.

Constructors

Functions

Name Description

Public function Const

FString

 

GetTakeAssetPath()

The take asset path, composed of the TakeRootSaveDir and the TakeSaveDir

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