bRemoveRedundantTracks

Recommended for use with recorded spawnables.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="User Settings")
bool bRemoveRedundantTracks

Remarks

Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss