FTakeRecorderUserParameters

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h

Include

#include "Recorder/TakeRecorderParameters.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTakeRecorderUserParameters

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bAutoLock

Whether to lock the level sequence when done recording

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bAutoSerialize

Whether to incrementally serialize and store some data while recording

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bMaximizeViewport

Whether to maximize the viewport (enter Immersive Mode) when recording

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bRemoveRedundantTracks

Recommended for use with recorded spawnables.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bSaveRecordedAssets

Whether to save recorded level sequences and assets when done recording

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bStopAtPlaybackEnd

Automatically stop recording when reaching the end of the playback range

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config displayname

float

 

CountdownSeconds

Delay that we will use before starting recording

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

float

 

EngineTimeDilation

The engine time dilation to apply during the recording

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

float

 

ReduceKeysTolerance

Tolerance to use when reducing keys

Constructors

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