UTakeRecorderPanel::GetSources

Access the sources that are to be (or were) used for recording this take

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h

Include

#include "Recorder/TakeRecorderPanel.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderPanel.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel")
UTakeRecorderSources * GetSources() const

Remarks

Access the sources that are to be (or were) used for recording this take

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss