| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h |
Include |
#include "Recorder/TakeRecorderPanel.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTakeRecorderPanel : public UObject
Take recorder UI panel interop object
Name | Description | ||
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CanStartRecording ( |
Whether the panel is ready to start recording |
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ClearPendingTake() |
Clear the pending take level sequence |
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ClosePanel() |
Invalidate this object by reporting that it is no longer open. |
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GetFrameRate() |
Access the frame rate for this take |
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ULevelSequen... |
GetLevelSequence() |
Access the level sequence for this take |
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ETakeRecorde... |
GetMode() |
Get the mode that the panel is currently in |
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UTakeRecorde... |
GetSources() |
Access the sources that are to be (or were) used for recording this take |
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UTakeMetaDat... |
GetTakeMetaData() |
Access take meta data for this take |
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InitializePanel ( |
Initialize this object with a weak pointer to the tab content from which all the UI state can be retrieved |
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IsPanelOpen() |
Check whether this panel is still open or not |
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SetFrameRate ( |
Set the frame rate for this take |
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SetFrameRateFromTimecode ( |
Set if the frame rate is set from the Timecode frame rate |
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SetupForEditing ( |
Setup this panel as an editor for the specified take preset asset. |
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SetupForRecording_LevelSequence ( |
Setup this panel such that it is ready to start recording using the specified level sequence asset as a template for the recording. |
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SetupForRecording_TakePreset ( |
Setup this panel such that it is ready to start recording using the specified take preset as a template for the recording. |
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SetupForRecordingInto_LevelSequence ( |
Setup this panel such that it is ready to start recording using the specified level sequence asset to record into. |
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SetupForViewing ( |
Setup this panel as a viewer for a previously recorded take. |
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StartRecording() |
Start recording with the current take |
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StopRecording() |
Stop recording with the current take |