UTakeRecorderPanel::SetupForRecordingInto_LevelSequence

Setup this panel such that it is ready to start recording using the specified level sequence asset to record into.

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h

Include

#include "Recorder/TakeRecorderPanel.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderPanel.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel",
          DisplayName="Set Mode (Recording into Level Sequence)")
void SetupForRecordingInto_LevelSequence
(
    ULevelSequence * LevelSequenceAsset
)

Remarks

Setup this panel such that it is ready to start recording using the specified level sequence asset to record into.

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