Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h |
Include |
#include "Recorder/TakeRecorderPanel.h" |
Source |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderPanel.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel",
DisplayName="Set Mode (Recording w/ Take Preset)")
void SetupForRecording_TakePreset
(
UTakePreset * TakePresetAsset
)
Setup this panel such that it is ready to start recording using the specified take preset as a template for the recording.