UTakeMetaData::GenerateAssetPath
Generate the desired asset path for this take meta-data
Module
|
TakesCore
|
Header
|
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h
|
Include
|
#include "TakeMetaData.h"
|
Source
|
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeMetaData.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take")
FString GenerateAssetPath
(
const FString & PathFormatString
) const
Generate the desired asset path for this take meta-data
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