Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h |
Include |
#include "TakeMetaData.h" |
Source |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeMetaData.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take")
const FString & GetSlate() const
The slate for this take