UTakeMetaData::IsLocked

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References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h

Include

#include "TakeMetaData.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeMetaData.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take")
bool IsLocked() const

Remarks

Check whether this take is locked

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