UTakeMetaData::Recorded

Check if this take was recorded (as opposed to being setup for recording)

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h

Include

#include "TakeMetaData.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeMetaData.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take")
bool Recorded() const

Remarks

Check if this take was recorded (as opposed to being setup for recording)

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