UTakeRecorderSource::GetAdditionalSettingsObjects

This allows a Source to return an array of dynamically spawned settings objects for that source.

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSource.h

Include

#include "TakeRecorderSource.h"

Syntax

virtual TArray< UObject * > GetAdditionalSettingsObjects() const

Remarks

This allows a Source to return an array of dynamically spawned settings objects for that source. These will be shown in the UI as a separate category when the source is Selected.

Returns

A an array of additional objects to be shown in the UI. Can be an empty list if no additional settings objects are needed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss