UTakeRecorderSource::IsValid

If the source is Valid and ready to be recorded.

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSource.h

Include

#include "TakeRecorderSource.h"

Syntax

virtual bool IsValid() const

Remarks

If the source is Valid and ready to be recorded. Tells the Take Recorder that it's really going to record.

that PreRecord/StartRecord may still get called on the source even if not Valid. This is used mainly so we only Start Recording if we have more than one Valid Source.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss