Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSources.h |
Include |
#include "TakeRecorderSources.h" |
Source |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeRecorderSources.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder")
void StartRecordingSource
(
TArray< UTakeRecorderSource * > InSources,
const FTimecode & CurrentTiimecode
)
Calls the recording initialization flows on each of the specified sources.