UTakeRecorderSources::StartRecordingSource

Calls the recording initialization flows on each of the specified sources.

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSources.h

Include

#include "TakeRecorderSources.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeRecorderSources.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder")
void StartRecordingSource
(
    TArray< UTakeRecorderSource * > InSources,
    const FTimecode & CurrentTiimecode
)

Remarks

Calls the recording initialization flows on each of the specified sources.

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