[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
ETextureShareBPSyncConnect Connection
Synchronize Session state events (BeginSession/EndSession)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
ETextureShareBPSyncConnect Connection
Synchronize Session state events (BeginSession/EndSession)