[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
ETextureShareBPSyncFrame Frame
Synchronize frame events (BeginFrame/EndFrame)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
ETextureShareBPSyncFrame Frame
Synchronize frame events (BeginFrame/EndFrame)