[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
ETextureShareBPSyncSurface Texture
Synchronize texture events (LockTexture/UnlockTexture)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
ETextureShareBPSyncSurface Texture
Synchronize texture events (LockTexture/UnlockTexture)