[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
UTexture2D * Texture
Texture source (optional)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
UTexture2D * Texture
Texture source (optional)