ITextureShareBlueprintAPI::LinkSceneContextToShare

Link SceneContext capture (for specified StereoscopicPass) to exist textureshare object

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h

Include

#include "Blueprints/ITextureShareBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Link SceneContext To TextureShare"),
          Category="TextureShare")
bool LinkSceneContextToShare
(
    const FString ShareName,
    int StereoscopicPass,
    bool bIsEnabled
)

Remarks

Link SceneContext capture (for specified StereoscopicPass) to exist textureshare object

Returns

True if the success

Parameters

Parameter

Description

ShareName

Unique share name (case insensitive)

StereoscopicPass

stereo rendering and nDisplay purpose

bIsEnabled

true to create link

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