ITextureShareBlueprintAPI::SetSyncPolicySettings

Get global synchronization settings

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h

Include

#include "Blueprints/ITextureShareBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set local process SyncPolicy Settings"),
          Category="TextureShare")
void SetSyncPolicySettings
(
    const FTextureShareBPSyncPolicySettings & InSyncPolicySettings
)

Remarks

Get global synchronization settings

Parameters

Parameter

Description

Process

Process logic type: server or client

InSyncPolicySettings

settings data struct

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