Module |
|
Header |
/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h |
Include |
#include "Blueprints/ITextureShareBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set local process SyncPolicy Settings"),
Category="TextureShare")
void SetSyncPolicySettings
(
const FTextureShareBPSyncPolicySettings & InSyncPolicySettings
)
Get global synchronization settings
Parameter |
Description |
---|---|
Process |
Process logic type: server or client |
InSyncPolicySettings |
settings data struct |