ITextureShare::ReadFromShare_RenderThread

Read from shared object texture to destination texture region

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/ITextureShare.h

Include

#include "ITextureShare.h"

Syntax

bool ReadFromShare_RenderThread
(
    FRHICommandListImmediate & RHICmdList,
    const TSharedPtr< ITextureShareItem > & ShareItem,
    const FString & TextureName,
    FRHITexture * DstTexture,
    const FIntRect * DstTextureRect
)

Remarks

Read from shared object texture to destination texture region

Call inside BeginFrame_RenderThread()() Texture must be registered, before use this function

Returns

True if the success

Parameters

Parameter

Description

ShareItem

share object

TextureName

unique texture name (case insensitive)

DstTexture

Destination RHI texture

DstTextureRect

Destination Region (or nullptr)

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