[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=UE4ML)
TArray< U4MLActuator * > Actuators
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=UE4ML)
TArray< U4MLActuator * > Actuators