Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/Agents/4MLAgent.h |
Include |
#include "Agents/4MLAgent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void OnPawnControllerChanged
(
APawn * InPawn,
AController * InController
)
Will be bound to UGameInstance.OnPawnControllerChanged if current avatar is a pawn or a controller