UE4U4MLAgent::OnPawnControllerChanged

Will be bound to UGameInstance.OnPawnControllerChanged if current avatar is a pawn or a controller

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/Agents/4MLAgent.h

Include

#include "Agents/4MLAgent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void OnPawnControllerChanged
(
    APawn * InPawn,
    AController * InController
)

Remarks

Will be bound to UGameInstance.OnPawnControllerChanged if current avatar is a pawn or a controller

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