[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=UE4ML)
TArray< U4MLSensor * > Sensors
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=UE4ML)
TArray< U4MLSensor * > Sensors