Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/Agents/4MLAgentElement.h |
Include |
#include "Agents/4MLAgentElement.h" |
AController * GetControllerAvatar() const
the controller associated with the owning agent. If owning agent's avatar is a controller then that gets retrieved, if not the function will check if it's a pawn and if so retrieve its controller