Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/Agents/4MLAgentElement.h |
Include |
#include "Agents/4MLAgentElement.h" |
APawn * GetPawnAvatar() const
the pawn associated with the owning agent. If owning agent's avatar is a pawn then that gets retrieved, if not the function will check if it's a controller and if so retrieve its pawn